Sedlo's Multi-Mission Trainer 5.1 (2026-06-13)

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Sedlo's Multi-Mission Trainer 5.1 (2026-06-13)
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Sedlo's Multi-Mission Trainer 5.1 (2026-06-13)

Загрузил - SEDLO
Дата - 22.06.2023 16:46:00
Карта - Кавказ
Welcome to Sedlo's Multi-Mission Trainer version 5.1 (2026-06-13)

MISSION OVERVIEW
Welcome to the training range. Choose any aircraft and utilize the F10 Radio Menu to customize your experience. All target groups feature infinite respawns once completely destroyed.


Air-to-Ground (A2G) & Anti-Ship
Main Target Area (Waypoint 1): Located on the X between Batumi and Kobuleti. Contains static targets, one tank platoon, and one APC group.

Moving Technical: Patrolling the X. It is continuously lased on Laser Code: 1677 (ideal for LST practice).

Air Defenses: Spawn enemy SAMs/AAA via the F10 Radio Menu. (Note: Only one instance of each type can be spawned per mission).

Naval Target: A Russian Corvette will spawn near the mouth of the Batumi River and head out to sea. For F/A-18s equipped with anti-ship missiles, the ship's starting location is marked at Waypoint 1.

Air-to-Air (A2A) Spawning
Activate these scenarios via the F10 Radio Menu. BFM adversaries can be toggled between Guns Only or Guns & Missiles.

BVR (NEW!): Bandits spawn ~80 miles ENE at Waypoint 3. Choose between long-range IR, semi-active radar, or active radar threats.

Neutral BFM: Bandit spawns at your 12 o’clock, 7 miles out and closing. Prepare for the merge!

Offensive BFM: Bandit spawns directly in front of you. Fight starts 10 seconds after spawn—wait for the "Fight's On" call.

Defensive BFM: Bandit spawns on your 6 o’clock at 0.5 miles. Survive the initial merge and turn the tables!

Air-to-Air Refueling (AAR)
Tankers are available on station. Aside from the carrier's overhead recovery tanker, you can adjust tanker speed and altitude directly via the F10 Radio Menu.

Good Luck!

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CARRIER INFO:
USS JOHN C. STENNIS
FREQ: 127.5
TACAN: 74X
ICLS: 1
LINK4: 336.0
ACLS: ON

********************

IN GAME JTAC - USE STANDARD DCS RADIO FOR THIS
JTAC - ENFIELD 21
FREQ: 364.2

********************

BLUE TANKERS:
TEXACO 11 - KC-135 BOOM
FREQ: 305.0
TACAN: 2X
ARCO 11 - KC-135 MPRS (PROBE & DROGUE)
FREQ: 305.0
TACAN: 3X
SHELL 51 - S-3B TANKER (PROBE AND DROGUE)
FREQ: 305.0
TACAN: 4X
(ORBITING CARRIER AT 4000FT, 250KTS)
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2026-06-13
    -    Added F-100 as adversaries

2026-06-11
    -    Changed liveries, added F-14A 95-GR (Export) to player flyable aircraft, udpated liveries for F-14B(U) and F-100D

2026-05-21
    -    Fixed ASJ-37/F-18 Swap

2026-04-28
    -    Added F-100, ZEL launchers

2026-03-07
    -    Added DTC for Viper and Hornet

2025-02-06
    -    Adjusted scripts to prevent script error that started with weapons being waaaaaayyyy tooooo powerful!

2025-12-07D
    -    Adjusted spawn script for adversary aircraft IRT altitude

2025-12-07A
    -    MAJOR UPDATE
    -     Now you can respawn adversaries, both air and ground, multiple times.  In the past, you were only able to spawn a particular type of threat once.  Now you can spawn it again after it's destroyed, or spawn a fresh one at any time.
    -    Time of day changed to high noon for day missions.
    -     Cleaned up scripts in missions for efficiency.
    -    Corrected version mis-match
    

2025-12-01
    -    Now 100% WWII Asset Free!

2025-11-08_A
    -    Added Vehicles and Cargo near C-130s on ramp

2025-11-02_A
    -    Fixed error no NVG in Night Mission

2025-11-01
    -    Adjusted Weather (wind eliminated to facilitate ILS AND keep carrier wind over deck speed up)
    -    Changed C-130 route
    -    Added C-130 CARP kneeboard page
    -    Included the new Ukrainian Air Force skins for MiG-29


2025-10-28
    -    Added Early F-14A to BFM roles

2025-10-26
    -    Allow load cargo in-flight for C-130
    -    Adjust liveries for C-130

2025-08-23
    -  Fixed smoke script    

2025-08-13
    -  New Mission Name and Look
    -  Added MiG-29 and C-130
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