Welcome to Sedlo's Multi-Mission Trainer version 5.1 (2026-06-13)
MISSION OVERVIEW
Welcome to the training range. Choose any aircraft and utilize the F10 Radio Menu to customize your experience. All target groups feature infinite respawns once completely destroyed.
Air-to-Ground (A2G) & Anti-Ship
Main Target Area (Waypoint 1): Located on the X between Batumi and Kobuleti. Contains static targets, one tank platoon, and one APC group.
Moving Technical: Patrolling the X. It is continuously lased on Laser Code: 1677 (ideal for LST practice).
Air Defenses: Spawn enemy SAMs/AAA via the F10 Radio Menu. (Note: Only one instance of each type can be spawned per mission).
Naval Target: A Russian Corvette will spawn near the mouth of the Batumi River and head out to sea. For F/A-18s equipped with anti-ship missiles, the ship's starting location is marked at Waypoint 1.
Air-to-Air (A2A) Spawning
Activate these scenarios via the F10 Radio Menu. BFM adversaries can be toggled between Guns Only or Guns & Missiles.
BVR (NEW!): Bandits spawn ~80 miles ENE at Waypoint 3. Choose between long-range IR, semi-active radar, or active radar threats.
Neutral BFM: Bandit spawns at your 12 o’clock, 7 miles out and closing. Prepare for the merge!
Offensive BFM: Bandit spawns directly in front of you. Fight starts 10 seconds after spawn—wait for the "Fight's On" call.
Defensive BFM: Bandit spawns on your 6 o’clock at 0.5 miles. Survive the initial merge and turn the tables!
Air-to-Air Refueling (AAR)
Tankers are available on station. Aside from the carrier's overhead recovery tanker, you can adjust tanker speed and altitude directly via the F10 Radio Menu.
Good Luck!
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CARRIER INFO:
USS JOHN C. STENNIS
FREQ: 127.5
TACAN: 74X
ICLS: 1
LINK4: 336.0
ACLS: ON
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IN GAME JTAC - USE STANDARD DCS RADIO FOR THIS
JTAC - ENFIELD 21
FREQ: 364.2
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BLUE TANKERS:
TEXACO 11 - KC-135 BOOM
FREQ: 305.0
TACAN: 2X
ARCO 11 - KC-135 MPRS (PROBE & DROGUE)
FREQ: 305.0
TACAN: 3X
SHELL 51 - S-3B TANKER (PROBE AND DROGUE)
FREQ: 305.0
TACAN: 4X
(ORBITING CARRIER AT 4000FT, 250KTS)
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2026-06-13
- Added F-100 as adversaries
2026-06-11
- Changed liveries, added F-14A 95-GR (Export) to player flyable aircraft, udpated liveries for F-14B(U) and F-100D
2026-05-21
- Fixed ASJ-37/F-18 Swap
2026-04-28
- Added F-100, ZEL launchers
2026-03-07
- Added DTC for Viper and Hornet
2025-02-06
- Adjusted scripts to prevent script error that started with weapons being waaaaaayyyy tooooo powerful!
2025-12-07D
- Adjusted spawn script for adversary aircraft IRT altitude
2025-12-07A
- MAJOR UPDATE
- Now you can respawn adversaries, both air and ground, multiple times. In the past, you were only able to spawn a particular type of threat once. Now you can spawn it again after it's destroyed, or spawn a fresh one at any time.
- Time of day changed to high noon for day missions.
- Cleaned up scripts in missions for efficiency.
- Corrected version mis-match
2025-12-01
- Now 100% WWII Asset Free!
2025-11-08_A
- Added Vehicles and Cargo near C-130s on ramp
2025-11-02_A
- Fixed error no NVG in Night Mission
2025-11-01
- Adjusted Weather (wind eliminated to facilitate ILS AND keep carrier wind over deck speed up)
- Changed C-130 route
- Added C-130 CARP kneeboard page
- Included the new Ukrainian Air Force skins for MiG-29
2025-10-28
- Added Early F-14A to BFM roles
2025-10-26
- Allow load cargo in-flight for C-130
- Adjust liveries for C-130
2025-08-23
- Fixed smoke script
2025-08-13
- New Mission Name and Look
- Added MiG-29 and C-130